Red Light, Green Light – Implementation

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I took the lead as we began implementation of our 2.5D web game. At this point, we began using a Kanban board to prioritize the various features we had planned for a minimum viable product. We built the game in Unity with C#. Starting out, I was fighting against Unity features such as the MonoBehaviour, but I quickly learned that the most natural way to work in Unity is to work with the engine. Fixing this enabled me to solve several bugs with the game’s physics.