Category: Voxel Game

  • Voxel Game – Graphics Engine

    Voxel Game – Graphics Engine

    Over the past few weeks I’ve been reworking the graphics portion of my game engine to improve performance. At the beginning of this process the engine could render 27 32-voxel chunks of terrain at about 2 fps. A bit of profiling revealed that the worst bottleneck was in the way I generated quads – iterating… Read more